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Daniel Markham
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(3/10) This is real-time path tracing research. 30-bounce path tracing in a scene with ~3B instanced triangles.
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(8/10) This is real-time path tracing research. Fully dynamic path traced lighting on ~3B instanced triangles
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(10/10) Unsolved problem in real-time path tracing Sampling and denoising many-bounce specular chains This is (up to) 100-bounce real-time path tracing vs high-spp reference.
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#b3d yeah... something else got released too. You can now control your lighting in post with Light Groups (no need to re-render) These two chairs are from a single rendering. Change the color, power, whatever you want! Thank you devs for finally getting this one in Blender! 3.2
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After eighteen months of expanding the campaign, adding modding capabilities, object spawning, challenges, new levels, vehicles, snow, robots, tornados and much more, we are finally getting ready to exit early access and call this a proper game!
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Teardown 1.0 — The Journey through early access
Prepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack object...
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I cant help but be concerned with the consolidation of the games industry around UE. While I disagree with it, I understand why it's happening. Main worries are in terms of both stunted technical innovation as well as companies tying their futures to a 3rd party financially.
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Playing Doom again and I am saddened that time demos/demo recording are all but gone from modern game releases. It is quite a joy to record one's own play in-engine, in a reasonable file size and be able to share and archive it! What are some modern games you know that have it?
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People not following UE5, you have no idea how many UE5 demo project asset flips are about to hit Steam. No. Idea.
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Hristo Enchev
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Lyra Shooter Game, but it is an FPS #UE5
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Did you know you can play animations on DIFFERENT skeletons in #UE5? There's a new feature called "Compatible Skeletons". If your skeletons share bone names and a hierarchy, you can set the Skeleton assets to be "compatible" and then you can share animations between them! 1/2
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Check out teams #UE5 prototypes here: The Coalition – "The Cavern" Cinematic Test Demo on Unreal Engine 5 youtu.be/0qbffi8abOg via
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The Coalition – "The Cavern" Cinematic Test Demo on Unreal Engine 5
The Coalition’s latest Unreal Engine 5 demo, "The Cavern" shows how movie quality assets – featuring tens of millions of polygons – can be rendered in real-t...
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It's been fun to watch Place happen once again. This time, featuring a tiny Blender logo! Congrats to the community who held it there. #b3d
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