(9/10) Unsolved problem in real-time path tracing
High-frequency specular reflections in ‘contemporary bathroom’ academic light transport scene (https://benedikt-bitterli.me/resources/)
(10/10) Unsolved problem in real-time path tracing
Sampling and denoising many-bounce specular chains
This is (up to) 100-bounce real-time path tracing vs high-spp reference.
(10+2/10) This is real-time path tracing research.
Here's another previously-offline-rendering academic scene path traced in 13.6ms (74fps). Note that most of the light is coming through the diffuse transmissive curtains. https://benedikt-bitterli.me/resources/
(10+3/10) This is real-time path tracing research.
Another previously-offline-rendering academic scene path traced in 12.5ms (80fps). Note the mix of glossy, specular, and diffuse light transport.
Asset from https://benedikt-bitterli.me/resources/
#b3d yeah... something else got released too. You can now control your lighting in post with Light Groups (no need to re-render)
These two chairs are from a single rendering. Change the color, power, whatever you want! Thank you devs for finally getting this one in Blender! 3.2
After eighteen months of expanding the campaign, adding modding capabilities, object spawning, challenges, new levels, vehicles, snow, robots, tornados and much more, we are finally getting ready to exit early access and call this a proper game!
youtube.com
Teardown 1.0 — The Journey through early access
Prepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack object...
I cant help but be concerned with the consolidation of the games industry around UE. While I disagree with it, I understand why it's happening.
Main worries are in terms of both stunted technical innovation as well as companies tying their futures to a 3rd party financially.
Interested in Metal and C++? We've just released 11 self-contained code samples spanning from how to create a window, to instanced rendering, to compute, and even how to perform a GPU frame capture from C++! Dl here: http://developer.apple.com/metal
Playing Doom again and I am saddened that time demos/demo recording are all but gone from modern game releases. It is quite a joy to record one's own play in-engine, in a reasonable file size and be able to share and archive it! What are some modern games you know that have it?
Did you know you can play animations on DIFFERENT skeletons in #UE5? There's a new feature called "Compatible Skeletons".
If your skeletons share bone names and a hierarchy, you can set the Skeleton assets to be "compatible" and then you can share animations between them! 1/2
I've gotten a *lot* of questions over the years about the future of Noria, my PhD thesis database, along the lines of "when can I use it for real"? Well, back when I graduated I co-founded a company to make that a reality,
The Coalition – "The Cavern" Cinematic Test Demo on Unreal Engine 5
The Coalition’s latest Unreal Engine 5 demo, "The Cavern" shows how movie quality assets – featuring tens of millions of polygons – can be rendered in real-t...